CLC EDU

Primary Days

Camden CLC provides an extensive range of project days to support the Computing Curriculum for all the stages of primary school. For more information regarding the classes please contact the CLC.

List of Primary Days classes with links to descriptions
EYFS (Half Day)  
Using Interactive Websites and Software Beebots and Programmable Toys
Drawing and Desktop Publishing Animated Stories
Technology All Around Us Walk Technology Carousel
KS1  
Writing for Different Purposes Online Safety
Algorithms with Bluebots Datahandling
Game and Quiz Design Film Making
Animated Stories Introduction to Programming
KS2  
Introduction to Computer Programming

Introduction to HTML

Stopframe Animation Music Technology - Logic/GarageBand

Datahandling
(Spreadsheets and Databases)

Understanding Computer Networks and the Internet
Lego WeDo Video Editing
Multimedia Storytelling Computer Aided Design and 3D Printing
Online Communication and Collaboration Presenting with Technology
Online Safety Day Creating an Augmented Reality Display
Suitable for Upper KS2 only  
App Making Lego Mindstorms - EV3
Programming with Scratch Progression in Programming - Python
Micro Computing (BBC Microbit) Understanding Search Technologies
JavaScript Programming with Code Warriors

EYFS

Using Interactive Websites and Software

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Children use interactive websites such as Busy Things, Red Fish or Simple City to explore worlds, solve problems, make choices and see the results of their on screen interaction. Where possible this fits into a topic you are doing in school.

Drawing and Desktop Publishing

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Create simple topic based cards, posters or pictures using 2Simple software for painting, drawing and adding simple text.

Animated Stories

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Retell a story by adding pictures, texts and sounds and bringing it to life by using animation to make the objects move.

Beebots and Programmable Toys

TOP topIntroduction to control language and programming to make the Beebot follow instructions.

Technology Carousel

Children participate in a variety of activities using pcs/tablets, remote cantrolled cars and a wide range of toys simulating domestic and commercial uses. The Early Years goal is to "recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes”

Technology All Around Us Walk

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Children identify and record using a camera how technology is used in their environment. The images can be used as a slideshow as prompts for further discussion with the children.

KS1

Writing for Different Purposes

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Developing literacy and IT skills using 2create a story or 2publish+. Stories can be authored and retold, topics can be explained, images and photos can be added to posters, booklets, newspaper articles. 2create a story even allows the addition of sound effects!

Understanding Algorithms with BlueBots

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Children will learn to control simple robots using basic programming and to explore directional language used for giving instructions. They will move onto on-screen activities using other programming Apps or onscreen software. Year 2 children will use more advanced planning and programming tasks using BlueBots and ProBots.

Animated Stories

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Using appropriate software pupils will plan a visual story and illustrate it. This will be made into an on-screen animation telling their story. Some classes may like to tackle stop motion animation!

Game and Quiz Design

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Use 2DIY to create a game to consolidate learning on any topic. Explore ScratchJr on the iPad as an introduction to coding a game.

Online Safety

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An introduction to all aspects of online safety using age appropriate resources

Datahandling

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Topic based datahandling, creating pictograms and simple graphs. Some classes will enjoy constructiing a branching database to play a version of 20 Questions!

Film Making

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Use a variety of video techniques (e.g. Green screen) to encourage speaking and presenting. This can be linked to most topics.

Introduction to Programming

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A selection of "unplugged" and computer/tablet based activities to introduce pupils to logical reasoning and simple programming. Scratch Jr is a example of a popular App used.

KS2

Introduction to Computer Programming

Covering the Computing Science componenets of the Programme of Study pupils will design, write and debug programmes. A selection of offline and computer based activities to introduce pupils to logical reasoning and programming. This will include Scratch, iPad Apps and many other programming environments.

Lego WeDo

Lego WeDo (Years 3-4) Building models from Lego and writing simple programs to download to the model to make them come alive. Basic mechanical engineering principles are also introduced.

Multimedia Storytelling

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Pupils create or retell a popular tale using Kar2ouche to add animation, sounds and other effects. The outcome of this project is a quicktime movie that can be played on any computer. Kar2ouche covers a wide range of topics including Egyptians, Romans, Vikings, Tudors and Victorians. Also available for PSHE topics.

Video Editing

Plan, research and storyboard a film, perhaps using Green Screen techniques to produce a documentary, a thriller, a music promo...

Computer Aided Design 3D Design and 3D Printing

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Use Trimble SketchUp to plan and create 3D interior and exterior worlds. Depending on the project it may be possible to print the design using our 3D printer.

Online Safety Day

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Pupils will use age appropriate resources from ThinkuKnow and Clhildnet to look at the issues involved in using the internet at home, school and on connected devices. This will include how to be safe online when using social networking, instant messaging and online games.

Presenting with Technology

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Using Technology to produce digital presentations. These can be in the form of a vlog or an audio podcast. Concepts covered include understanding film, storyboarding, capturing film and editing to produce a finished video or podcast on a curriculum topic.

Online Communication and Collaboration

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By creating a Blog, Wiki or a Website pupils will research a topic and consider purpose, audience, and design for their online presence.

HTML and Web Design and editing

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Pupils will learn how to create web pages using HTML.  After learning how to create paragraphs, headings and add images they will build their own simple pages with a standard text editor, which will be published online.

Advanced level also available where pupils will learn how to create links and build a simple project including how to style pages with CSS.

Understanding Computer Networks

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How does your computer link to the Internet? How does the Internet actually work? Who controls it? How does Google catalogue the World Wide Web? These are the things our children need to know to be in control of their digital identity and consumption.

Datahandling

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Creating a spreadsheet or database to present and interrogate data - this can be linked to a variety of topics.

Stopframe Animation

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Pupils storyboard a short narrative, create their scenes and backgrounds and use the iPads to capture the animation before exporting it to iMovie for post production. This can be used to illuminate a wide variety of topics.

Music Technology - Logic/Garageband

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Using videos and still images on a topic as a stimulus to compose a soundtrack to accompany the video. Recent topics include the Rainforest, Our Local Area, Mythical Monsters, Natural Phenomena and Lost Happy Endings!

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An Augmented Reality (AR) Display

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Prepare a Augment Reality images to trigger multimedia using an AR account on a mobile device. Excellent for parents' evenings or to allow extra interpretation of any display or school wide initiative.

Upper KS2

Scratch Programming

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Build up to more complex Scratch Programming which use variables and logical reasoning. We will also have access to the acclaimed Scratch Maths resources early in 2017.

JavaScript - Code Warriors

A unique way of learning to code - Giant robots and JavaScript are your weapons of choice as you program your way to victory in this strategic combat game. 

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Micro Computing with the BBC MicroBit

Hands on computing - Making things happen by programming a micro computer which can control external devices such as buzzers, lights and sensors. Make your own lie detector or a Quickfinger beep game!

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Progression in Programming - Python

Progress to a powerful text based programming language to really get a grasp of coding principles.

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Understanding Search Technologies

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Covering many more complex many aspects of the Computing Curriculum, pupils will learn how search engines work. They will then build a simple search engine of their own with web technologies (HTML, JavaScript).

Appmaking

TOP Pupils will use an online emulator to devise and code an app using Appshed. They will be able to access the programme at school and home to continue developing their apps.

Robotics - Lego Mindstorms EV3

TOP topBuild and program smart robots using industry standard programming techniques. The outcome of this project is a program to control a robot and using sensors to react to the environment.